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All Weapons and Armor in the game have a chance for rolling a Prefix when crafting or buying. Increasing or adding a Prefix to a weapon also increases the Rarity of the item. Once you have unlocked the Enchanter you can use them to try and add or reroll Prefix.

All Prefixes are weighted, with most being 5 10 or 20. Fortunate prefix has a weight of 10 and with the total weight of all Prefixes being 710, there is a ~1% (10/710) chance to get it from the Enchanter.

Prefixes[1]
ID Name Effect EnchaterLvlReq Weight
1 Burning +2 Atk 1 0
2 Fiery +4 Atk 11 5
3 Flaming +6 Atk 21 10
4 Smoldering +8 Atk 31 20
5 Blazing +10 Atk 41 40
6 Cold +2 Matk 1 5
7 Chilled +4 Matk 11 10
8 Icy +6 Matk 21 20
9 Frozen +8 Matk 31 30
10 Glacial +10 Matk 41 40
11 Keen +2 Acc 1 5
12 Accurate +4 Acc 11 10
13 Sharp +6 Acc 21 20
14 Fatal +8 Acc 31 30
15 Deadly +10 Acc 41 40
16 Tenacious +3 Hp 1 5
17 Vigorous +6 Hp 11 10
18 Robust +9 Hp 21 20
19 Resilient +12 Hp 31 30
20 Titan's +15 Hp 41 40
21 Solid +2 Def 1 5
22 Hard +4 Def 11 10
23 Tough +6 Def 21 20
24 Sturdy +8 Def 31 30
25 Defender's +10 Def 41 40
26 Focused +2 Mdef 1 5
27 Resolute +4 Mdef 11 10
28 Centered +6 Mdef 21 20
29 Mindful +8 Mdef 31 30
30 Protector's +10 Mdef 41 40
31 Lucky +2 Luck 21 5
32 Fortunate +4 Luck 41 10
33 Quick +4 Speed 11 5
34 Swift +8 Speed 31 10
35 Skilled +5% Exp 11 5
36 Expert's +10% Exp 31 10
37 Savvy +1 AP 61 10
38 Master's +2 AP 66 5
39 Brisk +10% Acc 61 10
40 Radiant +10% Atk 61 10
41 Frigid +10% Matk 61 10
42 Strong +10% Def 61 10
43 Rigid +10% Mdef 61 10
  1. data.PrefixData.lu

CraftingEdit

In order to get a certain Prefix during the craft

$ Crafter~Lvl \ge (Enchanter~Lvl~Req) + 4 - (Grade \times2) $

EnchanterLvlReq is found in the table above.

Chance to roll prefix on craft:

$ Chance = (~(Crafter~Lvl) + (Grade \times2) - 4 - (Item~Lvl)~) \times2 $

Cap is 25%

ExampleEdit

An A Grade Demon Axe with level 50 Blacksmith trying to gain a Radiant Prefix:

$ (~(50) + (4\times2) - 4 - (46)~) \times2 = 16%~Chance~To~Roll~A~Prefix $ $ (50) + (4 \times2) - 4 \ge (61) =False~(54 \ngeq 61) $

In this example, The item has a 16% chance to roll any Prefix. The item, however, does not meet the requirement to roll a Radiant Prefix as noted by False above. (54 was not greater than or equal to 61)

EnchantingEdit

This section is transcluded from Enchanter. To change it, please edit the transcluded page.

Re-roll or attempt to add a Prefix to weapons, armor, and trinkets using Gems. A success will also re-roll the items stats. The first attempt will cost 1 Tier appropriate Gem and have a varied success rate. After every attempt regardless of the result, the % chance of failure increases by 5%.

XpEdit

The amount of Xp awarded for rolling for Prefix is:

$ Xp = Item~Level \times10 $

FormulaEdit

$ Prefix~Chance =(2 \times (Enchanter~Level - Item~Level)~) + (Grade \times 2) $

If an Item has a Prefix add an extra 15 if none add 0.

In order to Enchant a certain Prefix The following equation must equal the Prefixes required level from the table above.

$ Enchanter~Level \ge Enchater~Lvl~Req - 5 - (Grade\times2) $

EnchanterLvlReq is found in the table above.

Gold costEdit

The amount of Gold for rolling for Prefix is:

Without Prefix

$ Gold = (Item~Level \times40) $

With Prefix

$ Gold = \max\{~(Item~Level \times40) - (Prefix~Min~Level \times10)~\}, \{~(Item~Level \times20)~\} $